Sunday, April 16, 2017

Sara's Super Spa; the game and how it connects to literacy



1. What gaming elements provide users the learning content and how?
·         Text: There is not so much text usage in the game aside from the tutorial and other comments which the player can get by without
·         Visual-graphic elements: players need to recognize the needs of each customer by reading the visual symbol which is presented and acting accordingly
·         Audio elements: The background sounds certainly make the feel of the game more realistic and put the pressure on to reach the goal.
2. What is the goal of the game? 
The goal of Sara's Super Spa is to manage time efficiently in order to satisfy every client's needs within the time limit.
3. What are rules of playing this game? 
"Playing Sara's Super Spa, you'll have to move quickly to put clients at the appropriate stations and perform the treatments they request in a timely manner. Satisfy your customers before time runs out to earn big bucks. But, be careful! Unhappy customers will leave without paying. Meet each day's goal and you'll move on to the next level."
4. Does this game have any scenario design? If yes, is this a fabricated or embedded in curriculum-related content?

This game has a scenario design which is embedded in the curriculum-related content. The player acts as the manager of this spa and needs to recognize how long each task will take and which kinds of customers get impatient quicker in order to satisfy the most people possible. 

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