1. What gaming elements provide users the
learning content and how?
·
Text: There is not so much text usage in the game aside from the
tutorial and other comments which the player can get by without
·
Visual-graphic elements: players need to recognize the needs of
each customer by reading the visual symbol which is presented and acting
accordingly
·
Audio elements: The background sounds certainly make the feel of
the game more realistic and put the pressure on to reach the goal.
2. What is the goal of the game?
The goal of
Sara's Super Spa is to manage time efficiently in order to satisfy every
client's needs within the time limit.
3. What are rules of playing this game?
"Playing Sara's Super Spa, you'll have to move quickly to
put clients at the appropriate stations and perform the treatments they request
in a timely manner. Satisfy your customers before time runs out to earn big
bucks. But, be careful! Unhappy customers will leave without paying. Meet each
day's goal and you'll move on to the next level."
4. Does this game have any
scenario design? If yes, is this a fabricated or embedded in curriculum-related
content?
This game has a scenario design which is embedded in the
curriculum-related content. The player acts as the manager of this spa and
needs to recognize how long each task will take and which kinds of customers
get impatient quicker in order to satisfy the most people possible.
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